Development Saturday
It was a rough day to get this application's multiple platforms to be published on website because of so many codes that weren't working as expected. It took me hours to fix. I always thought it would take me like 15 minutes but approximately it was actually 3-5 hours of getting the export to look complete. Still, there are updates for the game but I was referring to if the game's export is really playable.
I'm still on the lookout to see if there's anything buggy that would happen and I had to keep updating it as much as possible. After the exporting issues ended, I go move ahead working with what's in the game because it doesn't have as many levels in there it felt embarrassing.
I was able to make 1 difficult level as the last for now. It currently has 7 levels and it needs more levels when there's time. I also need to collaborate with my teammate to see how much I messed up with his codes to my code so he wouldn't make things too complicated when I look up to the project's workflows again.
Files
Get Fine Line
Fine Line
Godot Wild Jam 39 - Inversion
Status | Released |
Authors | DeveloperMode, Sayanel, HiloYeah |
Genre | Puzzle, Platformer |
Tags | Pixel Art, Puzzle-Platformer |
Languages | English |
More posts
- The Overall RatingsNov 27, 2021
- Development SundayNov 21, 2021
- Development FridayNov 19, 2021
- Development ThursdayNov 19, 2021
- Development WednesdayNov 17, 2021
- Development TuesdayNov 16, 2021
- Welcome to the first post!Nov 16, 2021
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