Development Saturday


It was a rough day to get this application's multiple platforms to be published on website because of so many codes that weren't working as expected. It took me hours to fix. I always thought it would take me like 15 minutes but approximately it was actually 3-5 hours of getting the export to look complete. Still, there are updates for the game but I was referring to if the game's export is really playable.

I'm still on the lookout to see if there's anything buggy that would happen and I had to keep updating it as much as possible. After the exporting issues ended, I go move ahead working with what's in the game because it doesn't have as many levels in there it felt embarrassing.

I was able to make 1 difficult level as the last for now. It currently has 7 levels and it needs more levels when there's time. I also need to collaborate with my teammate to see how much I messed up with his codes to my code so he wouldn't make things too complicated when I look up to the project's workflows again.

Files

Fine Line HTML.zip Play in browser
Nov 20, 2021

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